![]() ![]() Glasses: Since I wear one myself and found that sims just looks plain adorable in them, I figured making bad eyesight as a genetics would be fun. With this system, I pass on more fun genetics that the game wouldn’t recognize otherwise. In addition to the game’s genetics, I will also implement a string of genetics of my own, based on this thread by Simmerville. Or just decide how many points you want to give. Random – if roll this, usually just leave the trait with whatever wacky number of points the game has assigned.SimPE lets you enter the points as decimals, so you can do that too (though it would display in game as 4). So a father with two outgoing points and a mother with seven gives me a baby with 4.5 outgoing points. Average – if roll this, average the mother and father’s personality points and give the resulting points to the baby.Mother – if roll this, match the baby’s points in that trait to whatever the mother has.Father – if roll this, match the baby’s points in that trait to whatever the father has. ![]()
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